Elemental Design Patterns


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Design Patterns Explained complements the existing design patterns texts and may perform a very useful role, fitting between introductory texts. The major contributions include: a compendium of Elemental Design Patterns EDPs , a layer of seemingly simplistic relationships between objects that. There are sixteen Elemental Design Patterns in this initial catalog, broken necessary if not sufficient set of design patterns for object-oriented. We consider one possible approach - the appropriate design will depend fundamentally on.

For each element set-up the elemental stiffness matrix — loop over. Common Problem: We Need to.

Manual Elemental Design Patterns (Addison-Wesley Professional Computing Series)

Delegate Design Pattern. Now, three years after its debut, we find ourselves both grateful andthrilled by how the book has been received. Lots of people use tell us the patterns. Elemental Design Patterns helps practitioners grasp the context of patterns, comprehend their true power, and map them to actual software implementations more cleanly and directly. Part tutorial, part example-rich cookbook, it will help developers gain a deeper appreciation for what they do - and successfully utilize patterns with a wide variety of languages, environments, and domains.

Our logo reflects the grounding of the technologies and services we offer in the Elemental Design Patterns. Home About Services Contact.

Skip to content Who We Are. From the back cover: After fifteen years, the field of design patterns is still missing a critical element: a foundation. Now, I like moss. It satisfies all the usual requirements for a yard, with less work than grass requires, but we had an odd situation.

Part of the yard is heavily shaded and rarely, if ever, sees sun.

Elemental Design Patterns, 1, Smith Jason McColm

This area is basically solid moss, with no grass or any other vegetation. Twenty feet on either side of the heavily shaded portion, however, sunlight is available on most days when the sun is actually out. Moss grows in patches through this section, but in my initial assessment, I thought it was fine. In the sunniest areas, there was almost no moss but lots of grass. In the shadiest areas, there was solid moss but no grass. In the transitional regions, the two coexisted. What could be better? Unfortunately, long-time residents who saw this situation were horrified.

This was less than optimal. To make matters worse, as is the case in many software projects, I had inherited a situation in which I had no idea what the previous residents had done for maintenance in the yard or why.


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There was no documentation to indicate what I should do for my lawn or why the yard had been left in this configuration. In the shadiest areas, I pulled up a small section of moss and seeded it with grass. In the rest of the yard, I let the moss go to see what would happen. The grass seed in the shadiest area never thrived.

Some sprouted, but it could never get established well.

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Applying the tribal mythology would have resulted in bare dirt in a good section of my yard, and frankly, I prefer the moss to that. It is green and lush, and it thrives in that area without maintenance. For that specific area, moss is a good ground cover solution. In the rest of the yard with little or no shade, it turns out that moss and grass do play well together, more or less. Unfortunately, the moss has a side effect. In the sunniest areas, the moss acts as a protective layer for weeds to sprout underneath, safe from birds and mice who would eat the seeds or shoots, and properly moist.

By letting the moss exist in the sunny areas, I was giving weeds a nursery to get established, and when they penetrated the moss, they thrived in the sunlight and spread rapidly.

The moss also provided a protective moist layer for the roots of weeds to travel along, offering them an unhindered growth channel. Within a couple of months, I was fighting a literal turf war with the weeds. The moss was never a problem by itself, but it set the scene for a much larger one.

And now I know the why behind removing moss from a lawn. Essentially, the moss creates a new set of forces at play that form a new context. Within that new context, that new environment, new problems arise—like weeds. Now the advice to remove the moss makes sense, at least for areas where weeds are an issue, such as the sunny areas of my yard. Because I know the why, I can now alter my application of this knowledge according to the environmental forces.

In the sunny areas, I must remove and prevent the moss so that weeds are not a later problem. What was initially tribal mythology is now tribal wisdom that can be shared, adjusted, and applied when and where appropriate. In essence, it is the beginning of a pattern. There is no doubt that patterns are a thriving meme, and one with great utility. Tools exist to produce, display, generate, and extract patterns. Patterns, as a collective whole, are an assumed component of the software engineering landscape.

Two issues prevent a more comprehensive approach to patterns, and unfortunately they are ubiquitous in the industry. The first is treating patterns as frozen elements to be blindly copied, the second is confusing language-specific pattern implementations with variants of the patterns themselves.

Elemental Design Patterns

Patterns are intended to be mutated, to be warped and molded, to meet the needs of the particular forces at play in the context of the problem, but all too often, a developer simply copies and pastes the sample code from a patterns text or site and declares the result a successful application of the pattern. This is usually a recipe for failure instead of a recipe for producing a good design.

We undermine the entire purpose of design patterns when we do that. We need to be able to describe the whys behind a pattern as well as the hows. Without the understanding of the reasons that led to the description of that pattern, rote application often results in misapplication. At best, the result is a broken pattern that simply does not match the intended outcome. At worst, it injects an iatrogenic pattern into the system— one that is intended and thought to be of benefit but instead produces a malignant result that may take years to uncover.

This is patterns as tribal mythology—action without understanding. From the Library of Santiago Itzcoatl Salinas Reyna 10 Chapter 1: Introduction to Design Patterns The traditional design pattern form, as defined in Design Patterns [21], explains the whys behind a pattern—motivations, applicability, and consequences—but it is up to the reader to tease out the underlying concepts that form a pattern. To some degree, these subconcepts are described in the Participants what are the pieces and Collaborations how do they relate sections for each patterns, but again, these are frequently treated by developers as checklists of pieces of the solution for rote implementation instead of as a description of the underlying concepts and abstractions that comprise a solution.

Different languages offer different strengths centered around the concepts they support and how they express them. How those concepts happen to be expressed is more often the start of flame wars between language fans, but ignoring the underlying concepts leads to much argument over nothing of particular consequence in most cases. What this means is simply that some patterns are easier to implement in some languages than in others.

The Visitor pattern is a good example. In fact, some programming languages support it directly CLOS, for example.

Some notes

For a language feature? In most other languages, however, Visitor provides a clean way of expressing the same programming concept of double dispatch. This illustrates an important point. If you mention double dispatch instead of the Visitor pattern to the same CLOS developers, they would know what you mean, how to use double dispatch, and when not to use it.

Terminology, particularly shared common terminology, matters a great deal.


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  • No language can really be considered superior to another in this case, however. Design patterns describe useful concepts, regardless of the language used to implement them. Whether a specific concept is baked into the feature set of a language or must be implemented from scratch is irrelevant. The concept is still being expressed in the implementation, and that is the critical observation that lets us talk about software design independently of software implementation.

    Design is concepts; how those concepts are made concrete in a given language is implementation. This sounds like a lot of work, but these were concepts considered so important that they launched a revolution in language features to make them easier to work with. That revolution was object-oriented programming. In object-oriented languages, those concepts are included as primary language features called classes, visibility, and constructors.

    And yet again, this is a fundamental point that seems lost on most developers, so let me restate it.

    Elemental Design Patterns Elemental Design Patterns
    Elemental Design Patterns Elemental Design Patterns
    Elemental Design Patterns Elemental Design Patterns
    Elemental Design Patterns Elemental Design Patterns
    Elemental Design Patterns Elemental Design Patterns
    Elemental Design Patterns Elemental Design Patterns
    Elemental Design Patterns Elemental Design Patterns
    Elemental Design Patterns Elemental Design Patterns

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